Tekst Større | Mindre
Gå til innhold

Søk

Velg språk

NORSK DESIGNRÅD

Faglig påfyll og inspirasjon?



Meet the 2008 challenge-winner

 

The winning idea from the 24H Inclusive Design Challenge 2008 was an innovative electronic board that can be connected to a mobile phone.

Five teams of designers – two from Norway and one each from Sweden, Denmark and Finland – were assigned the task of designing an inclusive product, service or environment. The project had to be submitted within the space of 24 hours, taking as its basis the needs of the elite user in each group.

The winning team in the category for best idea was “Team Norway I”, which consisted of designers from eight Norwegian design agencies, as well as a user representative in the form of Marit Sagen, aged 87.

  • Team leader: Leif Isachsen, Partner, KODE Design
  • Kjetil Devig, Senior graphic designer, Frank
  • Martin Fougner, Senior graphic designer, Hugo Design
  • Jan Walter Parr, Industrial designer, Kadabra
  • Kjetil Nordby, Interaction designer, Orooni/AHO
  • Martin Krafft, Industrial Designer, Odd Thorsen AS
  • Kaja Misvær, student/Industrial designer, Designit
  • Silje Søfting, student, AHO
  • User representative: Marit Sagen, 87 years and hearing impaired

The winning idea ”Chalk” took as its basis the fact that many groups in society are prevented from accessing the flow of information due to poor sight or hearing. “Chalk”, which was inspired by the old-fashioned stone slates, consists of a docking station for a mobile phone, and a screen. The screen displays text messages, images and other information provided by the mobile phone, thus making it easier to follow what is going on.


Free idea
“It is actually strange that no one has ever thought of this earlier. There are probably too many complications regarding copyright issues between us to allow the team to continue developing this concept, but I wouldn’t rule out the fact that our idea will put others on the right track,” says a contented team leader Leif Isachsen, who is otherwise a partner at Kode Design.

He explains that the team hit on the idea early in the process, and that a lot of time was spent on removing things that were not important enough to be part of the solution. “I think we learned an awful lot working together in this way, and I think we all did a great job”.

PUBLISERT 21.12.2009 16:27

Legg til:

  • Facebook
  • Twitter
  • Delicious
  • Digg
  • Reddit
  • StumbleUpon

Last ned bilde